neroacademy.blogg.se

The callisto protocol multiplayer
The callisto protocol multiplayer








We're hoping that combination and relatability will feed into the tension and excitement someone might have as they dive in and invest in the story as they go through it. We've set it up with that kind of a backdrop, as well as all the other kinds of trappings that we hope to unveil as we go. Our setting is a prison, which is certainly scary to me. We're looking at how we take a cool setting that is relatable, but also scary in itself. There's a lot of derivative works out there, I guess you could say, in terms of settings and themes and so on. Papoutsis: Sci-fi and horror are awesome. VG247: Where are you drawing inspirations from for this game? For almost any sci-fi horror game, it's hard to get away from something like Alien and – especially in your case – Dead Space. Hopefully, that will push the genre forward. That's what we're focusing on that intersection of art, design and technology and wrapping that all together in a cool setting with a great story. It's all about combining all the various aspects of game making to do something really memorable. It's about the sum of its parts, so to speak. Papoutsis: What we're really trying to do is tell a story that immerses the player and uses the backdrop in a way that supports the narrative, rather than detracting from it. VG247: How are you pushing the sci-fi horror genre with The Callisto Protocol? We'll be able to dig into that one more in the future.

the callisto protocol multiplayer

Papoutsis: We're not really going to get too deep into the story or anything that we are doing outside of what we showed the other night. Has there been a change of plan? Is that this game or do you have another project in the works? I think it's fair to say that The Callisto Protocol wasn't exactly what we had in mind when we pictured that. VG247: Schofield has said that the studio is working on a narrative game set in the same universe as Playerunknown's Battlegrounds. We're passionate about the game we're working on and it's nice to hear people reminiscing about those games that many of us have fond memories around. It's interesting that people are putting that together. Papoutsis: It's not surprising given that a lot of the people that are working on the project also worked on the Dead Space series. VG247: Is it fair to say you have unfinished business with the sci-fi horror genre? The trailer has massive Dead Space vibes. That was literally the top-line lift pitch. We had some cool ideas around the theme in terms of where it's going to take place – on a prison colony on Jupiter's dead moon, Callisto.

the callisto protocol multiplayer

We were hoping to do something that was single-player driven, story-focused that provided a lot of opportunities for scares.

the callisto protocol multiplayer

Steve Papoutsis: There's just a passion here for horror games from me, Glen and some of the wonderful team we have assembled. VG247: So, when you started out with The Callisto Protocol, what was the core idea? We caught up with Striking Distance's chief development officer – and former Visceral general manager – Steve Papoutsis to find out a bit more about this new project. But then again, it's hardly surprising given that many of the studio's staff previously worked at EA's Visceral studio on the Dead Space series. So it was a bit of a shock when the trailer for its debut project – sci-fi survival horror project The Callisto Protocol – rolled at The Game Awards. To see this content please enable targeting cookies. The outfit said that it was working on an "original narrative experience" set in the same world as the company's battle royale hit. The studio was founded last year by Playerunknown's Battlegrounds maker PUBG Corp with Visceral and Sledgehammer vet Glen Schofield at the helm. The Callisto Protocol isn't the game that many of us were expecting from Striking Distance, but it's not exactly a surprise. We talk about pushing the genre forward, life after triple-A and whether the death of single-player games has been overstated.










The callisto protocol multiplayer